![]() ![]() It also gives off lightning in a similar fashion to the normal anomalies, though it does not hurt Artyom. The glowing ball also seems to give off more radiation when closer to it and activates keys on a piano when Artyom passes it. It appears to follow Artyom from outside as he progresses through the building. ![]() They are more active at night, and if Artyom is lucky he may randomly witness the demise of an anomaly (the anomaly enters a particulary energetic phase before dispersal) that may or not have to do with being forced to discharge its energy too often by contact with mutants.Īdditionally during the Novosibirsk level, when Artyom is inside the institute, there seems to be a new kind of anomaly that shines bright rays of light, while seemingly having a gravitational influence on objects within the level as chairs and tables suddenly start to float. They are present in the Volga region, particularly in areas with a lot of metal. The Anomaly, depicted as a Hazardous variant of Irradiated EnergyĪnomalies make a return in Metro Exodus, this time on the surface. It then promptly disappears, giving Khan and Uhlman the chance to escape. It electrocutes all the rats, leaving Khan and Uhlman unharmed. Just before Uhlman is ready to find another way around, the anomaly appears, attracted to the electricity and movement. Uhlman manages to turn on the lights in the tunnel, which Khan hopes will attract an anomaly. Khan shoots a barrel and ignites the oil inside, blocking the passage temporarily. The two manage to make it to a tunnel, cowering around a torch while the rat flood surrounds them. Later on, the pair is attacked by a horde of rats, devouring all in their path. Uhlman incredulously says, "that's a story to tell back at the base!". Khan warns Uhlman to stay still, and the anomaly passes on. The entity is first seen after Khan and Uhlman leave an abandoned train - the anomaly floats into view, seemingly searching, occasionally emitting electricity. The anomalies are only seen during the " Khan" level of the Chronicles Pack, in the abandoned tunnels to Polyanka. The group only just manages to get the door open and scramble inside, avoiding the anomaly. What is more, a horde of nosalises are trying to flee from the anomaly and attack the Rangers, forcing Artyom to defend his companions with a flamethrower. The Rangers panic, despite Artyom knowing how to survive, and start trying to force the door to open. Upon reaching the airlock to D6, an anomaly floats into view, possibly being attracted by the electrical supply in D6. The final appearance of the anomalies is during " Dark Star", where Miller, Ulman, Artyom, and the Rangers are on their way to D6. When used correctly, it can be a powerful tool, but otherwise it is incredibly dangerous. ![]() Khan mentions here that, "it's not anymore 'evil' than, say - fire," implying that it can be seen as both a good and bad thing, like fire. Near the end of the level, the same blue orb kills a horde of nosalises via an electric shock. Later, during the level " Anomaly", Artyom learns to bypass the anomaly by staying still until it moves away. Artyom first encounters this anomaly the first time he sees a bright blue "orb" during the level " Chase", knocking him and his companions out. ![]()
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